Jan van den Hemel writes:
Ah, box-mapping - the lazy/efficient modeler's alternative to UV-unwrapping! It's great, but what if you don't like the direction of a texture? This can be an issue with wood for example, where you may want the wood texture to flow in a certain direction of a piece of furniture. Watch this quick tip to find out how to rotate the texture so that it doesn't get distorted.
2 Comments
Thank you
This works, but what if you need to have the rotation applied for whatever reason? Is there another way we can achieve this rotation?