NVIDIA developer Patrick Mours has released a patch for Optix raytracing acceleration in Cycles. His code adds a completely new rendering 'backend', next to Cuda and OpenCL. The code is currently in review, but first results already predict a 25-50% render speedups.
Patrick writes:
Over the past few months, NVIDIA worked closely with Blender Institute to deliver a frequent user request: adding hardware-accelerated ray tracing to Cycles. To do this, we created a completely new backend for Cycles with NVIDIA OptiX, an application framework for achieving optimal ray tracing performance on NVIDIA RTX GPUs. Now, Cycles can fully utilize available hardware resources to considerably boost rendering performance.
If you’d like to try it out, the source code is currently undergoing review before being merged and is available for anyone to download, build and run. I’ve provided instructions in the linked review.
In this blog, I’ll discuss the technical approach taken, review performance you can expect and share possible a future direction.
7 Comments
Would this work with NVIDIA OptiX in an eGPU via Thunderbolt 3 set up?
Are that work for GTX 1060 3 Gb ? If not please add to for GTX 10 series. The second option is EEVEE. Fast rendering, time is money. Can work both Nvidia GPU and AMD GPU.
Hi Firman - this option is specific to Nvidia RTX series GPUs, ie not for AMD cards, nor any Nvidia GPUs pre the current RTX GeForce and Quadro GPUs
thank you Pez, i will use EEVEE because my laptop not support it. EEVEE also can use in low spec PC / Laptop. I had test it so fast.
Great news, this would also solve all the problems with Eevee's transparency if they ever implement it!
Great news! For those without (and with) RTX, there is E-Cycles
https://blendermarket.com/products/e-cycles
Although great there are several other cycles improvements that even work on CPU why not release those the code is ready