Gleb Alexandrov writes:
What render engine are you going to be using more often in Blender 2.80, Eevee or Cycles? And why?
Join the discussion in the comments!
Gleb Alexandrov writes:
What render engine are you going to be using more often in Blender 2.80, Eevee or Cycles? And why?
Join the discussion in the comments!
11 Comments
HI Gleb.
I'm a hobbyist in 3D blender, Just to kill time or when I feel board from development, I open blender and make a box or material, or mixup multiple modifiers, and then play a little with materials...
when I want to make night time effects, glares, glow, shine then , i use EEVEE, and while it is a day time effect, with HDRI, i go with Cycles...
For a long time, I've never published or even rendered a complete model or envroinment but I play with these only...
Oh yes, I just recalled.. a few months back, I started some youtube videos.. and then I got busy in other tasks... then I used EEVEE and found it the best for videos with no effects or slight but very quick renders.. Because those were simple animations like I used to do on cracked adobe flash in 2013.. i'm sorry but I admit it... Since I've a free version for animations so now everything is on blender.
so EEVEE is what I'll be using more for quick effects while Cycles for PBRs..
(btw.. I didn't watch your video.. I only typed answer... my apology)
sorry for my poor english
I keep seeing people apologize for their English on Blendernation and Blenderartists all the time. No need! It's not everybody's mother tongue and anyway, your English is fine, certainly better than my Urdu!
Eevee for preview, on screen sharing/ collaboration and Cycles for final renderings.
I use Eevee for Preview and animation and cycles for stills. It would be great to see a comprehensive course on both Eevee and cycles like the one you and Andy made on hard surface modeling since the only one I can remember is Shader Forge by Cgcookie.
I use EEVEE. Simply because I have so little time.
Probably EEVEE I don't need photorealistic rendering all the time.
I use EEVEE to quickly communicate set design development, set extensions, a bit of previz and explanatory animation of set function, for film and television.
I use Blender and CAD software, about half-and-half.
I use Eevee now primarily, if I can run away with the results I´m happy. But at times you need more presition and cycles is better My computer is slow, and render times can be huge. I like the almost realtime game of eevee, like to think of the viewport as a canvas where we work in real time and not a place where we have to wait for our render. Maybe to much photorealism is not so necesary, My 2 cents..
Eevee is the natural choice for animations. Am totally stoked by the speed increase in rendering, especially with the release candidates, which took rendering from 15 sec/frame in a complex scene on my limited hardware down to 2.5 sec/frame.
What's up with your move to Warsaw? Hope you like it.
At this point I mainly use EEVEE because I am doing 4 to 6 minute music video type animations, so I prefer the speed of EEVEE. If I were to render some of the things (and I have in the past) that I'm working on now in CYCLES, it would literally take weeks rendering 24/7 to complete sections of my animations, where with EEVEE it only takes 1 to 3 days. I know I could use a render farm but my work is generally spontaneous, fly by the seat of my pants, work since I do all the work and music myself. Well, I do the music with my brother. If I get back to rendering single, large scale, super accurate artwork, I would use CYCLES for its clean raytracing and polished look. Thanks for asking Gleb!