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Blender developers meeting notes: July 1, 2019


Brecht writes:


  • We are still aiming for a Blender 2.80 release candidate on July 11.
  • New development fund grants (announcement)
  • Grant for Germano Cavalcante de Sousa for work on snapping tools and precision modeling.
  • Grant for Nathan Letwory for half time development coordination.
  • Blender development coordination will be migrated to Dalai Felinto and Nathan Letwory this month. They will be in charge of the coming releases and anything that has to do with coordinating the development work on Brecht Van Lommel will then have more time for his role of lead Blender architect and main Cycles developer.

New Features and Changes

About 125 bugs were fixed last week.

  • Linux builds now work on older Linux distributions such as CentOS 7 with glibc 2.17, matching the VFX Reference Platform. (Sergey Sharybin)
  • UV editor: add transform tools with interaction more similar to the 3D viewport. (Campbell Barton)
  • Wireframe drawing in paint modes was improved to be more minimal and show the painted colors better. (Jeroen Bakker)
  • Sequencer: refresh is now bound to the Ctrl+R shortcut and available in the View menu, rather than being a button in the header. (William Reynish)
  • Cycles: add back control to render first N bounces with path termination. (Brecht Van Lommel)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I have to say, love reading most updates. So much going on. So eager for 2.8 to be relased.

    I do hope that OpenCl will get more loving. Jeroen did some tests/updates, but I do hope he pushes OpenCL further. Wasn't he sponsored by AMD to work on OpenCL?

  2. This is very cool.
    Is there anywhere an explanation of the improvements on snapping tools and precision modeling?

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