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Product Visualization: #1 Lighting


ChrisP writes:

In this first video of the series we take a look at how to quickly and easily improve lighting for product shots by creating highlights and shadows to show shapes, surfaces and materials and how to create a nice, seamless surface for the product to sit on.

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Chris Prenninger

Hello, my name is Chris and I create tutorials for Blender, the free, open-source (and just freaking awesome) 3D software! Visit for downloads, pics, infos and more! Find me on Patreon | YouTube | Instagram | Facebook

1 Comment

  1. FYI Part 2 is out:
    We look at how to create a clear plastic that doesn't darken objects behind it,  play with SSS (Sub-Surface Scattering) and use per-material AO (Ambient Occlusion) to bring back some contrast for a more pleasing final product presentation!

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