Erik Selin writes:
Just recently I published another article. This time about Blenders camera object. We go through some very interesting, yet simple camera setups you can use to change up the variety in your projects.
We look at the camera settings common between Blenders camera and a real-world camera. We also walk through some other more elaborate kinds of camera set-ups useful in their respective niche.
Also, did you know that by default Blenders camera does not have the distortion a real-world camera has? But we can create that distortion just by changing two settings.
Thanks for your time