Saqib hussain writes:
In this video I have used a bit older version of blender 2.8 but In this tutorial you will learn how to create realisitc lighting inside BLENDER EEVEE using irradiance volume and MOST IMPORTANTLY I HAVE EXPLAINED HOW IT WORKS. You will also learn about cube maps, HDRs , screen space reflection, ambient occlusion,volumetric light, bloom and color management . If you want to download the blender version that i have used in this tutorial you can download it here.
3 Comments
Thanks!
You're welcome.
Probably for the scenes for which no appropriate HDRI map can be obtained, there is a possibility to render the scene in Cycles using panoramic camera and save the resulting image as .EXR to use it accordingly. But it will take a lot of effort and time to set up all the lighting.