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How to create realistic lighting inside blender 2.8 (+ scene download)


Saqib hussain writes:

In this video I have used a bit older version of blender 2.8 but In this tutorial you will learn how to create realisitc lighting inside BLENDER EEVEE using irradiance volume and MOST IMPORTANTLY I HAVE EXPLAINED HOW IT WORKS. You will also learn about cube maps, HDRs , screen space reflection, ambient occlusion,volumetric light, bloom and color management . If you want to download the blender version that i have used in this tutorial you can download it here.

About the Author

Saqib Hussain

Hi there, my name is Saqib Hussain and i am from karachi,Pakistan. I have been doing art since i was a child and it has been 12 years that i have been working for cg industry. And now i think its the best time to share my knowledge with you.


  1. Probably for the scenes for which no appropriate HDRI map can be obtained, there is a possibility to render the scene in Cycles using panoramic camera and save the resulting image as .EXR to use it accordingly. But it will take a lot of effort and time to set up all the lighting.

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