Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender XR

9

stevewarner writes:

There's a great VR/AR branch for Blender 2.8 that lets you use your VR headset to work in Blender, much in the same way that you can inside the Unreal Engine. The development is currently a branch, but is hoping to be added into the final Blender 2.8 release.

I think this project could use some additional exposure. A tool like this would be great not only for arch viz, but for sculpting, game layout, etc.

About the Author

I'm an award winning Creative Director with over 30 years experience. I've worked in AAA videogame development, film/television production, print graphic design & illustration, military simulation, architectural visualization, and theme park ride visualization. I've co-authored several best-selling books on 3D graphics and was the executive director at the Digital Animation & Visual Effects School at Universal Studios Orlando.

9 Comments

  1. This sounds nothing less of radically awesome and it needs to be in blender, but are you sure it's going to fit in 2.8 ? They do want to keep on track with releasing in July and they need to honestly, tho I would love to see this implemented in 2.81, but if 2.8 is possible I'd be glad to support however I can !

    • Rodrigo Martinelli on

      Will this, eventually, allow one to walk as in a FPS game? The goal would be to showcase architecture within Blender itself without exporting the scene to Unity

  2. Well, I learned a lot about extracting a zip file from that - amazing!!

    Sorry, but please produce a video that has more than 2 seconds of the actual VR part - then it might be impressive!

  3. Yes good idea to mention it on Blendernation! I've been using it in the past weeks more and more regularly. The videos really don't do justice to how awesome this is. With the proper hardware, you can see and navigate around your scene in Eevee in actual realtime VR! Turning off the extra effects that make it slower (shadows, screen space reflections, maybe even AO), I can get a completely smooth VR experience.

    • You can draw in the air, but the it is pretty basic. It creates annotations.
      But at least the first steps have been made, If VR is integrated into Blender and there is a way to access it through Python, then other developers could create more specific tools/addons.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×