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Blender 3D - Sci-Fi Interior in EEVEE


Kev writes:

This tutorial discusses how to create a relatively fast stylized sci-fi interior remnicient of some cybernetic lifeform villains that shall not be named here. We use modeling, displacement, EEVEE, some camera work, and some other tricks.

About the Author

I’m a 3D Generalist who’s been in the game for 20 years. Most of my professional work has been in the industrial and marketing space, with some gaming and entertainment sprinkled in. My new adventure is sharing my knowledge on YouTube.


  1. Funny, this looks quite similar to a scifi interior I created with Cycles and Microdisplacement. I modeled a U.F.O. from a torus, inspired by Oliver Villar's tutorial:

    And one day I thought, I could turn the normals of the torus faces and make an inside view. I put a little mist pass over it and that's it. But the result is really close to yours, apart from a differing colours and displacements.

    Haven't watched it yet, but I will as soon as I have the time. I'm curious on how you put that together in Eevee, since I'm an absolute Eeevee beginner.

    • Cool! I’ll have to watch that video! I had this idea initially from wanting to do yet another Borg cube tutorial, but when i was looking up references, I came across the Borg Ship interior shot from ST Voyger and thought, why not? I knew of JSPlacement and was like... yeah...

  2. Aaaaah . . . I remember the good ol' days back when Michalis started this idea in the BlenderArtists forum. Still love the workflow. Makes some of the coolest looking mass structures. I loved using the process on many of my early sketchbook ships. Nice to see this in EEVEE.

    • Thanks! I’ll have to look that up as I’ve been in the Blender community for only a few years now. I came from Maya, Lightwave, XSI, and Houdini for the last 20 years. Microdisplacement in Blender is soooo easy comparatively.


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