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How to Create 2D Animations in Blender 2.8

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Steve Lund writes:

In this video you will learn 3 new exciting ways to animate in 2D with Blender 2.8! Everything from Frame-by-frame animation to setting up a simple character rig for 2D animation!

About the Author

Steve Lund

A geek to everything CG! A 3D instructor, and founder of CG Geek.

5 Comments

  1. Can you please create a video on Blender 2.8 2D animation on "how to render background image"? I am new. Yesterday I created a 2D animation and input a image as 'background'. Everything looks good, but when 'render animation', the background image doesn't show, it show white background with other layer drawing I created. I spent so far 4 hours try to figure out.. but no clue. I tried shader editor, texture changing. global object... everything I can find online, but doesn't work. very frustrated. Please help....

    • Aapo Saaristo on

      The "Background" you're working with there, is meant to allow you to set an image as the background of a viewport to use as a reference, if you want to change the background that fills the "empty" parts in a render, you need to work inside the "World" context and edit the Surface therein.

      I made a quick visual guide: https://i.imgur.com/OSUba4p.png
      #1 Select the "World" context
      #2 Make sure "Use Nodes" is active
      #3 Open up a Shader Editor, and select World from the datatype drop-down in it's header
      #4 Add an Image Texture node (Shift-A pops up the "Add" menu) and hook up it's Color to the Background nodes Color input
      #5 Add a Mapping node and hook up it's Vector to the Image Texture's Vector input (this is optional, but allows you to tweak the position, rotation and scale of the image)
      #6 Add a Texture Coordinates node, and hook up it's Window output to the Mapping nodes Vector input (or directly to the Image Texture's Vector input if you didn't add a Mapping node)

      Now whatever image you set as the linked image in the Image Texture node will be stretched to fill the camera viewport and used when rendering.

  2. why at blander, not be import picture to project?
    I can import pictures to blander but it cant delete after using it.
    you cant help me my project deadline next week

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