Erik Selin writes:
In this article, the goal is to outline the key points that we need to consider when dealing with lighting and reflections in EEVEE for interiors scenes. For cycles, we had the luxury of plug and play with an HDRI. A lot of the time that was enough to get good base lighting for a scene. In Eevee, it is not so simple. We will try to demystify the relevant checkboxes and sliders that come with the benefit of a real-time render engine.