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Blender developers meeting notes - 2018-10-29

4

Here are the notes from today's developer meeting. Next meeting is Monday, 5 November 10:00 CEST (8:00 UTC).

1) Blender 2.8

Beta and roadmap are explained here.

  • EEVEE got much improved soft shadows.
  • Multi-object editing now works for lattices.
  • Rigify addon was ported to 2.8.
  • Cycles gained Cryptomatte support.
  • Grease Pencil:
    • Grease Pencil layers can be filtered by view layer for compositing.
    • Instance modifier was renamed to array modifier.
    • New time offset modifier:

Weekly Reports

2) Other Projects

  • Mantaflow was submitted for code review. Likely too late for 2.80, but
    review should start as soon as possible so it can be ready for 2.81.
  • Alexander Gavrilov has some unreviewed animation patches. Developers
    familiar with the area, please help reviewing.

3) Blender Conference

Blender 2.8 development presentations:

There was an informal Blender developers meeting. Some topics discussed:

  • Going back to 3-4 months release schedule after 2.80 was generally
    considered a good idea. Longer releases are difficult to organize, and
    difficult for external contributors to participate in.
  • How to handle bugfix releases. Idea was that if we have frequent releases
    again and keep master quite stable, we can do a/b/c releases with only a
    handful critical bugfixes. This should make it much faster to do such
    releases, compared to trying to include hundreds of fixes.
  • Developer wiki migration is still problematic:
    • Addon docs are missing with no decision on keeping them in the wiki or
      moving them elsewhere. As a result addon links in the 2.79 release are
      broken, we should fix this.
    • Code architecture and 2.8 code docs are still on the old wiki, we need
      to migrate the relevant ones.
    • Developer onboarding docs could be improved, Inês looks into it.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. Cryptomatte! A prayer has been answered. :) Thanks to all the individuals in development for getting that included. Compositing with Blender just got much more powerful.

  2. Ha, the Properties tabs icons now moved on side (vertical), this is one of the best feature (was very annoying on top), I hope Cryptomatte supports EEVEE soon.

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