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Blender developers meeting notes - 2018-10-22

9

Sorry, I've skipped these for a few months! Time to get this restarted.

Brecht Van Lommel writes:

Hi all,

Here are the notes from today's developer meeting.

Next meeting is Monday, 29 October 18:00 CEST (16:00 UTC).

1) Blender 2.8

  • Work continues towards the beta, an update on the current status will be posted on the code blog and presented at Blender Conference.
  • There were many fixes to work around graphics driver bugs. If you had issues before, try again with the latest builds.
  • Drag and drop improvements:
    • Open/Link/Append menu when dropping .blend file.
    • Various usability improvements to dropping objects in collections.
  • Multi objects pose editing is now complete.
  • Grease pencil now works together with particles better.
  • Shrinkwrap modifier and constraint can now use smooth normals.
  • Various icons were updated based on user feedback, more to come.
  • Static overrides will be postponed to 2.81, this feature hasn't had enough testing to be considered ready for general use in time for the beta.

Weekly Reports:

2) Other Projects

  • The new development fund is up.
  • A long time bug that was randomly corrupting .blend file library links was finally identified and fixed. It was Ctrl+C (Copy Objects to Buffer) causing problems.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

9 Comments

  1. So if static overrides are being postponed where does that leave linking/proxies? I am under the impression that proxies are to be replaced by this system, so does that mean no character linking for the 2.80 release, or does that mean the old proxy system will remain?

    P.S. Think that linking bug might explain a problem we hit during a 3Dami a while back - links were breaking for certain students and could never figure out why. Was driving us insane!

  2. "A long time bug that was randomly corrupting .blend file library links was finally identified and fixed. It was Ctrl+C (Copy Objects to Buffer) causing problems."

    OH MY GOD THANK ZEUS

    Seriously that bug has gotten me SO MANY TIMES. I use Blender commercially for product renders and I'm constantly coming back to old .blend files, opening them up and finding linked assets from other files broken and forced to spend sometimes 10 minutes relinking and fixing stuff, which is a huge problem when sometimes I have barely 20 minutes an urgent request finished!

    Can we PLEASE have this bug back ported to 2.79 asap? You can have my first born child for it!

    • It actually started to occur so often that I ultimately in the end just made the decision to not bother linking anything and just append everything. A pain later on sure, but worth it to avoid the annoyance of opening a file and finding every material or mesh object I linked broken, then needing to go through relinking and replacing all of them.

      It would be so nice to finally be able to trust linking assets again and definitely result in much smaller .blend files..

  3. was excited to see mention of improvements to graphics driver bugs, but alas all the issue I've noticed are still there on the latest builds.

    weirdly, graphical glitches only seem to be happening on my newest MacBook Pro with the amd 560x. both my 2013 machine with a Nvidia 750m and even an ancient 2011 with the infamous amd 6750m card seem to render eevee fine (albeit slower).

    I guess I'll just keep my fingers crossed that they'll eventually get around addressing quirks in newer machines.

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