meshonline writes:
I am very pleased to announce that I have a scalable motion capture solution for personal artists.
You can DIY your own motion capture system with one, two, or three Kinect sensors for Xbox 360 to capture true 360-degree range of performance.
The project provides all source code, and the pre-built binary package, it is completely FREE for anyone, any purpose, even for commercial purposes.
Feel free to DIY your own motion capture system, I will continue to improve the project.
21 Comments
Sounds great. Do you have any example motions / videos from the 3 Kinect rig? I've recently build a motion capture studio around HTC Vive and Vive Trackers (I'm planning to share the app for free too), but it's a) costly (you need at least 3 VIVE Trackers and 5 if you want your elbows), c) quite tedious to work with (you need to remember to charge your trackers and wear them which is not very comfortable. So I'm really interested in checking your system out.
Cheers!
Sorry, we only tested with two Kinect sensors, front and back, it works well, the only issue is that when we are turning our body of 90 degrees, sometimes there are a slight tremble, because both the sensors lost tracking at that moment, if using three sensors, the issue should be fixed, but we have not tested yet, we will test with three sensors soon.
Can you give more infos about that:
"Build the source code with Visual Studio Community 2017"
for "normal" users, please.
If you have followed the steps to install the SDKs correctly, note that opencv 2.4.11 should be installed to root of drive C:, you just need to open the project with Visual Studio Community 2017, press F7.
Please check if it is the latest source code, I have just uploaded a bug fixed version.
Sound internestig with your vive tracker app! would love to try it. I think vive trackers is currently the most accurate lov cost trakring.
Will share it as soon as it's finished.
Hello. Actually I have two kinect sensor,the first one is for Xbox 360,the other one is for the Xbox. it seems that your system does not work for the Xbox kinects ?
Sorry, it does not support Kinect v2.
No, mine is for HTC VIVE and it's trackers - a completely different approach. I will play with your solution as soon as I get those 3 Xbox 360 kinects. Will order them soon. I was just curious about the quality of the motion capture files. The results of using HTC VIVE are quite good, but as I said it's not a cheap solution. You need to spend some buck :-). I already did, but I'm always searching for new and more simple solutions.
The quality will not as good as HTC VIVE, because Kinect sensors can not follow high speed movement very well.
Great looking forward!
Please always check the latest download, I will update the project and fix bugs irregularly.
Is there the nerd to compile the code ? Can you provide the x64 binary file ? Im using windows 10 64 bit. Do you think that kinect v2 works better than one for the fast movements ?
You can run 32bit binary on 64bit platform, this is why I only provide 32bit binary:) NiTE SDK does not support Kinect v2.
how is the quality of your tool if I use only one xbox 360 sensor ?
It will be as the same as the GitHub version, if you turn the body to back, some actions will not be guessed correctly.
can it work with daz studio genesis 3 figure?
You can retarget the BVH armature to the DAZ armature.
Amazing job! Thank you so much for charing!
Did you think, your SetUp is more accurate, than a single Camera SetUp with the Kinect v2, like in this video?
https://www.youtube.com/watch?v=1UPZtS5LVvw&t=529s
Hi there. Along with everyone else here I'm very impressed and interested in your project. I tried on the downloadable Windows binary from your web site. I used two Kinect 360 sensors in the recommended set up. It presented very well and was easy to set up the capture environment. I also wore tight clothes that would distinguish between left and right.
Unfortunately the result was not spectacular.
I used a MakeHuman character with a low poly count and the rig optimized for CMU BVH files and the MakeWalk plugin for Blender. There was a lot of flipping in the rig which did not appear to be in the captured files as I was acting. The arms seem to swap and the torso seemed like the it was reversed with respect to the arms and legs.
I will keep trying a variety of rigs and models to see can I improve my result. I hope you keep working on it as it would be extremely useful to have a low cost (no cost) Mocap for animations.
H