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Technique to create pre-rendered sprites in Blender and how to use them in Godot


Linko writes:

I have explained on Blender Stack Exchange how to create pre-rendered sprites and use them in Godot. This technique was popular in the early 2000s games in RTS and real-time tactic games.

The pre-rendered sprites allow to create good looking top down orthographic games that use very low resources, it is possible possible to display a lot of characters at once on the screen even on a mobile device.

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