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Siggraph 2018: A developer’s viewpoint

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Jeroen Bakker reports on some of the most interesting technologies he saw at SIGGRAPH this year.

This year, Monique Dewanchand and I were able to attend SIGGRAPH in Vancouver. Together we have a small company called At Mind, doing lots of Blender development and projects. Below is my report with observations of what the state of open source at SIGGRAPH is.

The past years, several VFX companies have opened their pipeline. This has resulted in Open Source projects, were they have presented their common challenges.

We went to several Open Source BoF meetings and met the people and studios behind the projects.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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