Paul Chambers writes:
Back with another follow up on my ongoing series of tutorials on setting up a Scene Referred compositing pipeline on a budget.
In this post we use Blender's implementation of OCIO color management to finally leverage the LUT we've been developing. With the Color Transform we've constructed that's unique to our camera and some simple node networks we'll convert 8-bit "Display Referred" video to 32-bit "Scene Referred" video that's better for compositing with CG.