papalagi writes:
Hello dear Blenderheads,
For speeding up my workflow, i've made a Cycles Node Group that mimics the Unreal 4 standard shader, here's the video:
Has a few some bonuses:
- backface culling
- combines up to 2 normal maps + height map
- outputs texture channels as an emit shader for lightspeed bake of PBR Textures
I'm confident it can be useful for people working with realtime graphics, like me.
There's also a small addon for Blender that automates the export of the whole texture family... very soon in a next video.
Happy Blending!