Utility Node Group – UE4 Shader

papalagi writes:

Hello dear Blenderheads,

For speeding up my workflow, i’ve made a Cycles Node Group that mimics the Unreal 4 standard shader, here’s the video:

Has a few some bonuses:

  • backface culling
  • combines up to 2 normal maps + height map
  • outputs texture channels as an emit shader for lightspeed bake of PBR Textures

I’m confident it can be useful for people working with realtime graphics, like me.

There’s also a small addon for Blender that automates the export of the whole texture family… very soon in a next video.

Happy Blending!

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