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Blender 2.8 Preview: New Defaults and Icon Changes

15

Gottfried Hofmann writes:

Blender 2.8 will have new defaults:

  • Filmic will be the default color management
  • Objects will be created with UVs
  • Headers will be at the top of editors
  • Units will be metrics
  • And more...

And the icons have been changed again...

About the Author

Gottfried Hofmann

Founder of BlenderDiplom.com, co-author of the Cycles Encyclopedia. Blender enthusiast since 2.50 alpha 0. Got a knack for simulations and teaching.

15 Comments

  1. All nice, but indeed these tools icons are too big. They take almost 3 X the height of the tools buttons text they are associated with. Which makes the all buttons cover too much space on the viewport.
    Makes them about the same height as the tool texts and it would be fine.

  2. I definitely agree with the other commentators here. Personally I don't think icons are necessary at all, but if you include them, please reconsider the current size.

  3. Y'all are forgetting how blender works. Ctrl + MMB drag scales menus. Download 2.8 and give it a whirl. You can make icons as big or as small as you like.

    • + Ctrl + MMB drag on menus scales ALL the buttons, the text with it . Scale down the icons and you have the text at microscopic size...

      • I suppose that's a point. It would be nice if the theme preferences had an option to change icon scale.

        I do like that if you make the bar small enough it gets rid of the text and shows icons only. This would be my preference most of the time.

  4. Blender devs are consistent in going UV. The default texture mapping is UV and now it's another step in that direction. That's good. And could mean more commercials made with Blender.

  5. Great. Blender is now a toy-drag-and-drop program for amateurs. All the other changes are fine, but people were using the same UI since version 2.5 and this seems to be a drastic change.

    • Toy drag and drop? Good for you if you liked the old UI and all the issues it had.

      I teach since 12 years and even with Blender 2.5 the UI chaos is one of the main reason it is a hard program to learn because data is not consolidated but hidden here and there.

      Why do you think Rhino is so popular.

  6. Waaaaay too big devs, shrink that down a little bit. I get what you're going for, but that's just a tad on the large size.

  7. Is it possible to drag/set the header bars to the bottom? For years I've always had those controls at the bottom of the window, and if you watch almost any Blender tutorial you'll see the presenter has them at the bottom too!

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