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Art Spotlight: Zebras

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3D Asset Creator Eduardo de la O Chi shows us in black and white how he made his Staff Picked, low-poly Zebras model.

I worked in Architecture-related visualization only for some years focusing on realistic finish but I have always loved the low-poly style and after more than 10 years of using CAD and SKP, I was interested in modelling organic shapes, which was very difficult in those two programs (at least for me).

I found Blender after looking for the best software for modelling, sculpting, architectural visualization and rendering all together. Eventually, after watching many tutorials and timelapse videos in low poly style, I decided to follow some of them and start with some animals.

It was scary at first, but as soon as I started, I uninstalled CAD and SKP to make myself learn Blender faster.

Why this model?
For a long time my girlfriend was asking me to make 3D zebras because she loves them.

These zebras were first made in quads-only, for better rigging. I really wanted to have many poses to be able to distribute them around and avoid repetition. In order to do that, I had to model a basic mesh, that later I could add an armature to and pose it.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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