• Home
  • Art
    • Behind the Scenes
    • Images
    • Video
    • Games
    • Models & Rigs
    • Headers
    • Repositories
  • Development
    • Blender Development
    • Add-ons
    • Python Scripts
  • Education
    • Books
    • Tutorials
    • Videotutorials
    • Training Videos
  • Community
    • Conferences
    • Contests
    • People
  • Contribute
    • Contact
    • Submit News
    • Submit Header Graphic
    • Supporting BlenderNation
  • Home
  • Art
    • Behind the Scenes
    • Images
    • Video
    • Games
    • Models & Rigs
    • Headers
    • Repositories
  • Development
    • Blender Development
    • Add-ons
    • Python Scripts
  • Education
    • Books
    • Tutorials
    • Videotutorials
    • Training Videos
  • Community
    • Conferences
    • Contests
    • People
  • Contribute
    • Contact
    • Submit News
    • Submit Header Graphic
    • Supporting BlenderNation
Lit
BlenderNation
Lit
3D News

Modeling Cloth Addon Available for Experimentation

Rich Colburn · January 18, 2018

Rich Colburn writes:

The modeling cloth addon is available. It’s very experimental but it’s a lot of fun to play with.
I made a demo video of the current feature set.

Links

  • Download Modeling Cloth Add-on
  • Github site

Author Rich Colburn
Advertisement
Ads help pay for running BlenderNation. Please consider adding us to your allow list.

36 responses

  1. Yuval
    18 January 2018 at 09:24

    That’s fantastic!

    Reply
  2. Rico Cilliers
    18 January 2018 at 09:26

    That is incredible! This feature set is very similar to something like Marvelous designer.. Thanks so much for sharing. I’m sure I’ll be able to use this a lot.

    Reply
  3. Krzysztof Czerwinski
    18 January 2018 at 11:05

    People, let’s make a donation for this man – i made it yesterday. This script is game changer – i reported few bugs, but at this moment it’s ready to play for experiments:) Really good as a start to bigger project :)

    Reply
  4. Paul McManus
    18 January 2018 at 11:21

    Amazing work, Rich! Thanks for sharing. I can see lots of potential for using this in my work.

    Reply
  5. Supaworst
    18 January 2018 at 11:52

    It seems amazing! Is it GPU accelerated or at least fully multi threaded?

    Reply
  6. Richard Colburn
    18 January 2018 at 13:28

    People keep asking about collisions. I do have a simple self-collision working (it’s not great) and you can use it with the vertex weight pin to make parts of the mesh solid. I’ll set aside some time for fully developing collisions. I currently don’t account for object transforms so apply location, rotation and scale to your objects.
    It isn’t multi-threaded, it’s just really lean and I’m using Numpy which is very fast. There is a lot of room for performance boost still.
    I’m interested in feature requests!

    Reply
    1. Rico Cilliers
      18 January 2018 at 14:58

      about those collisions, The self-collision system you have right now is already pretty good. do you have plans to get the cloth to collide with other objects? this would make it incredibly useful for say, draping cloth over other models etc.

      amazing addon.

      Reply
  7. Brian Lockett
    18 January 2018 at 13:44

    Ah, I was wondering when this little baby would hit BlenderNation. Was gonna report it today. Good looking out. :)

    Reply
  8. Ali
    18 January 2018 at 14:04

    This is outstanding , it’s basically an unwritten role that we all should have you in our donation list , the timing of this is also crazy you’re basically a Godsent , I’ve recently had a clothing related Idea and I’ve been trying to figure out a way to make it happen , and since you have done this , I have a question for you hoping you can help me find the answer ,
    Is it possible to export a clothing item from this/blender into a website ? as a 3d model , like sketchfab , except it’s also interactively jiggly when people move the dresses and clothes around and navigate . I have found that with certain Java Physics Engines you can simulate cloth in real time online, but I’m hoping there’s a way that doesn’t require much coding knowledge .

    Reply
  9. David McDermott
    18 January 2018 at 14:13

    That looks amazing, Thank you for sharing with the community.

    Reply
  10. LUKASZ
    18 January 2018 at 14:52

    Bug-free and with fixes this could replace Soft Body + Cloth modifiers. It may even be made a supported feature. I’m impressed. Ladies and gentlemen, the table is made.

    Reply
    1. Rico Cilliers
      18 January 2018 at 14:55

      @LukasZ haha I see what you did there. well played sir. :D

      Reply
  11. Rich Colburn
    18 January 2018 at 15:16

    I’m putting together a list of feature requests and bug reports. Feel free to email them to me. [email protected]
    Also, if anyone is good with numpy and wants to get in on the development let me know. If you don’t know numpy there’s always this tutorial series… https://www.youtube.com/watch?v=rE6XhUjPX_k&list=PLgJKmspCQMIivIdce4P_v4uqCh0f93tax
    I’ll try to add another video today.

    Reply
    1. Krzysztof Czerwinski
      18 January 2018 at 15:47

      Rich – as i promised at blenderartists – next month, next donation:) I love Your script man, just love :) I so excited that You are have a plan how to find solution for object collisions:)

      Reply
  12. José Sena
    18 January 2018 at 16:49

    Well this is the best addon I’ve seen in months. Congratulations! This will help so many people.
    I have a question. How about cloth collision with scene objects?

    Reply
    1. Rich Colburn
      18 January 2018 at 19:25

      I’m going to work on that next. I’ve been thinking about it and planning it for quite a while now. I’ll keep posting updates on youtube and such.

      Reply
  13. saad aziz
    18 January 2018 at 23:09

    rest in peace 3ds max users

    Reply
    1. eddy
      19 January 2018 at 08:40

      I lost a few brain cells by reading this comment

      Reply
  14. Gemma M. Rull
    19 January 2018 at 00:15

    It looks quite helpful to me! Thanks a lot for taking the time to make it. I put my hands on it right away and I let you know how it works to me.

    Reply
  15. Ruben Johannes
    20 January 2018 at 15:59

    soooo nice! Finally Cloth will look great in Blender. I thnk, this is a huge step.

    Reply
  16. ivaydesign
    21 January 2018 at 02:03

    Wonderful work! I’m willing to pay or donate at least $30 for such add-on! This is wonderful man, thank you!
    Keep developing and we will try to pay about it :)

    Reply
  17. Rich Colburn
    22 January 2018 at 14:49

    I fixed the grab tool so it won’t be affected by the scale or rotation of the object. I also fixed the pin tool (it was still trying to find windows specific stuff)

    I’m putting together a feature request list.
    So far I have:
    1. External object collisions
    2. Wind effects
    3. A button to automatically update the code from the github site
    5. An adjustable area for the grab tool
    6. Bend springs
    7. Self collision improvements.

    If anyone would like to add to the feature request list or if any developer would like to work on an item. Please let me know. [email protected]

    Reply
  18. Irul
    11 April 2018 at 01:45

    do the guys in blender.org know about this? This wonderful addon should be spread to others so this project would gain more support and donation.

    Reply
  19. Nataraj
    4 May 2018 at 11:50

    play button not showing in my scene why>??

    Reply
    1. joshea
      1 June 2018 at 23:42

      My play button is not showing either.

      Reply
      1. Aamos
        17 October 2018 at 23:28

        I also dont see the play butoon on top of the reset and grab buttons :(

        Reply
        1. Richard Colburn
          17 October 2018 at 23:35

          It’s changed a lot since the video. Use “continuous update” for running it all the time. “Animation update” for running when blender animation is running.

          Reply
  20. Estianne Bodenstaff
    12 May 2018 at 15:12

    Can not wait for the collisions

    Reply
  21. Richard Colburn
    14 May 2018 at 15:32

    Collisions are working. Self collisions are still a little wonky but collisions with animated or static objects work pretty well.

    Reply
  22. sasikumar
    30 August 2018 at 09:27

    how to bake this addon and how to export alembic export this

    Reply
    1. Richard Colburn
      30 August 2018 at 18:55

      If you just want to apply the final shape of the mesh, there is a button at the top of the modeling cloth panel that says “Apply to Mesh.” It just applies the cloth shape key to the mesh data.

      Reply
  23. Lynda
    27 February 2019 at 02:42

    Just discovered this addon. Yay! However, I can’t tick the little button that will activate it. I installed the zip, but I can’t activate it. Am stuck, am stupid, am in need of help. Here’s a screenshot of the issue I’m encountering: http://i.imgur.com/Bbv5uuB.jpg

    Reply
    1. Lynda
      27 February 2019 at 02:53

      I should mention that I’m using Blender 2.76, and the reason for that is because version 2.76 is the only version that Sims 4 Studio will work with (I make stuff for the Sims 3 and 4). Could this be why I can’t activate the addon? I’m not enough of a technical-genius-nerd to understand what’s happening here, unfortunately.

      Reply
  24. Jodi
    17 July 2019 at 18:53

    Rich – thank you so much for this add on!

    I’m sorry to be bothersome, but the grab tool doesn’t work for me, and I’m convinced its user error.

    I am using blender 2.8 and using the above linked version, but the Grab tool doesn’t work for me. do you have any ideas why that could be?

    Thank you so much for any help you can provide!

    Reply
  25. Richard Colburn
    17 July 2019 at 21:26

    Hi Jodi,
    Someone just reported a bug in the latest build of Blender 2.8
    I haven’t checked the build yet so it might just be an update issue.
    Another thing to try is switching to orthographic view. There is a bit of a bug in perspective view with the grab tool.
    Try pins and try orthographic mode.
    Please link any error messages you see.

    Thank you!

    Reply
  26. Jodi
    18 July 2019 at 19:15

    Hi Rich – thank you so much for your quick reply. I’ll try your suggestions and let you any errors I receive.

    Glad I’m able to help support this. Thank you for your hard work!

    Reply

Leave a reply Cancel

Your email address will not be published. Required fields are marked *

Featured posts

  • Best of Blender Artists: 2026-28
  • Overgrown: a Feature Film Project by Blender Studio
  • Blender 5.2 LTS: Physics Just Got Insane!
  • Best of Blender Artists: 2026-27
  • Behind the Scenes: Somnus

Support BlenderNation

Keep independent Blender coverage alive

BlenderNation is run by a small passionate team. Your support makes continued independent coverage possible.

Support on Patreon →
Related articles
3D News

Mixos – browser-based 3D texture painting with one-click PBR export

Community Reporter · June 30, 2026
3D News

Blender Developers Meeting Notes: 22 June 2026

n8n · June 26, 2026
3D News

Goodbye BlenderKit, hello Blendkit!

Community Reporter · June 24, 2026

About BlenderNation

BlenderNation collects the best free and paid resources for the Blender 3D community.

Support BlenderNation

Become a supporter Advertise

Contact

Contact us Submit news

Follow us

LinkedIn Mastodon
© 2026 BlenderNation — Part of the vrotvrot.com network
View full size ↗