Joschka Bläker writes:
You know how you see that beautiful orange haze on pictures of earth from space where the sun is going down behind the horizon?
That haze is caused by something called "Rayleigh Scattering", something Blender does not currently support, not natively at least, and it's the biggest hurdle to get from stylized planet renders to realistic looking ones.
In my latest work I created a semi-realistic looking earth
Look closely and you will notice that exact same orange fade on the horizon.
To get to the point: I put in some effort and made a usable shader out of it and it's publicly available as CC-0! Cool beans!
I'm excited to see what you come up with!