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Real time Sub Surface Translucency in Blender 2.80

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monkeyhead writes:

A brand new feature for the Blender 2.80 (EEVEE) branch has been released.
Apart from the much anticipated real time Sub Surface Scattering we now also get Sub Surface Translucency! Check out these tutorials to see it all working with the Principled BSDF Shader.

[Bart] Not really tutorials but rather commented demos of the feature. Still, enjoy!

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Monkey Head

Monkey Head explores daily test builds for Blender 2.80 Eevee and other interesting experimental branches and add-ons.

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