I recently made this shader as a procedural surfacing exercice for students at UCP. After perfecting it a little, I'm now making it available as CC-0.
The shader includes 4 main components: wood, grooves, stains and dust, with color inputs, scale inputs, roughness settings for the dust filter with dust accumulation in grooves. Stains and groove roughness and bump settings are independent so you can add some rough stains or grooves without diffuse color for example.
The shader outputs standard PBR maps for the Principled BSDF as well as a clearcoat normal and a displacement map with only the height information from the grooves.
There are several settings examples included in the blend file, but with only a few tweaks, a lot more is possible.
You can download the shader directly here without any signup or registration.
Thank you for your interest and happy blending!
This looks awesome!
This shader is awesome! thanks Gabriel <3
Wow. That's awesome!
Those are really convincing, nice work, and thanks!
Nice, thank you!
I am having a problem, even changing all settings I can't get rid of the grooves from the first material: they simply refuse to disappear even altering all settings. Anyone had a similar problem?
Hey, which version of blender are you using? I haven't updated the material, there might be compatibility issues with certain nodes in newer versions (?)
You can always open the node group to investigate
First off, thanks for the texture! I am trying to apply it to a mesh, but need to rotate the texture on the z-axis by 90 degrees. I tried rotating using the mapping node, but had no luck. I'm using Blender 2.79b if that helps.
Many thanks, this actually for some reason helped me learn how to bake, I needed this sort of thing for a game project.