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gabbitt writes:
This is the workflow I use for creating PBR materials for low poly assets. I was particularly interested in experimenting more with the roughness/glossy map with texture paint tools. Let me know if you have a different workflow I would love to hear peoples ideas.
About the Author
grant abbitt I am a 3D artist and teacher of games design to sixth form students. I have been using Blender for many years but in the past few years really tried to develop my skills and experiment with different aspects of the programme.
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