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Gravestone Game Asset Creation Workflow


Grant Abbitt writes:

This is my workflow for creating a gravestone game asset.

I go through:

  • basic shape modelling
  • sculpting with multires modifier
  • unwrapping
  • baking
  • painting
  • applying the materials

At the end i highlight a few mistakes i made and how i would do things differently.

About the Author

grant abbitt

I am a 3D artist and teacher of games design to sixth form students. I have been using Blender for many years but in the past few years really tried to develop my skills and experiment with different aspects of the programme.

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