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About the Author

Senad Korjenic

By day I'm an injection mold tool designer, by night I follow my true passion and I transform into a 3D artist. I'm also the founder of, a website on which I try to share my knowledge about Blender.

1 Comment

  1. Shapes, Modifiers, Armatures and Constraints.

    Man I do love em.

    Most Blender users know Modifiers are useful for modelling, but I think few realise that Shapes, Armatures and Constraints are also very useful for modelling.

    Personally, I use all 4 features for making my own 'Parameter' objects too, that I can just drop into a scene, adjust some sliders, and tada, new object.

    It's not that hard to make for example a bookcase with parametric height/depth/width, that can be toggled with 3D widgets, even with dynamic adjustable number of shelves that appear as you slide the bookcase height slider. It saves LOTs of time later on.

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