By day I'm an injection mold tool designer, by night I follow my true passion and I transform into a 3D artist. I'm also the founder of planetblender.com, a website on which I try to share my knowledge about Blender.
Most Blender users know Modifiers are useful for modelling, but I think few realise that Shapes, Armatures and Constraints are also very useful for modelling.
Personally, I use all 4 features for making my own ‘Parameter’ objects too, that I can just drop into a scene, adjust some sliders, and tada, new object.
It’s not that hard to make for example a bookcase with parametric height/depth/width, that can be toggled with 3D widgets, even with dynamic adjustable number of shelves that appear as you slide the bookcase height slider. It saves LOTs of time later on.
Shapes, Modifiers, Armatures and Constraints.
Man I do love em.
Most Blender users know Modifiers are useful for modelling, but I think few realise that Shapes, Armatures and Constraints are also very useful for modelling.
Personally, I use all 4 features for making my own ‘Parameter’ objects too, that I can just drop into a scene, adjust some sliders, and tada, new object.
It’s not that hard to make for example a bookcase with parametric height/depth/width, that can be toggled with 3D widgets, even with dynamic adjustable number of shelves that appear as you slide the bookcase height slider. It saves LOTs of time later on.