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Eevee Videos #2


Many artists are experimenting with Eevee, and the resulting videos are just too delicious not to share! Here are the latest three that caught my eye. (And oh! I also added a dedicated Eevee category ;-).

Glenn Melenhorst

Here is my first test of Eevee for Blender. This is an old scene I dusted off and I have to say it was a LOT of fun to do.

Emiliano Colantoni

Testing the new transparency feature in Eevee. Blender Eevee is getting better and better!! Thank you Dev team :)

Miloud Djarloul

Pierre Mervaillie

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. I do not like the renderings of hair and shadows, I will still be using CYCLE, I could only use this engine to preview jobs but not for a final job at the moment.

    but but, i love it!!!!! :D

    • Perfectly fine, Eevee is not meant to be and is not and will never be a replacement for Cycles. You still have to use Cycles for very realistic high quality renders. Don't get me wrong, Eevee looks fantastic! But it won't have ever be as accurate or realistic as Cycles, because Cycles is a pathtracer. Cycles is the brute force solution to full global illumination, it may take a while to render but it's very accurate. Eevee is the opposite, it's very fast to render but not very accurate because it's only using basically a rough approximation of global illumination. The two options approach the problem from two completely different directions.

      Eevee will be well suited to projects that either don't particularly need perfect photorealism and can get away with 'about as good as a 2017 AAA video game on ultra settings at 4k' level realism. If you don't need perfect per pixel reflections, or perfect global illumination, or glass refractions, or perfect fur, mesh lighting, perfect volumetrics, etc, etc, stuff which can only be done on a path tracer, then Eevee will be acceptable.

      So for example, it could be used for:
      - Working on 3D assets for a video game
      - Animating and rendering episodes of a cartoon show
      - Animating commercials of closeups of products with a blank background?
      - Pre-viz work for a movie
      - Animation projects where 'as realistic as graphics from a 2017 AAA video game' is an acceptable level of realism

      Cycles renders tend to have incredibly long render times. A 2 minute animation in Cycles, rendered at a high quality, can take an eternity on low spec hardware. Cycles can take days sometimes on low spec hardware to render an acceptable image of a complex scene. Eevee should, even with some seriously crazy suped up quality settings to make it less than real time, take no longer than a few seconds per frame at most. That's really the major advantage of Eevee, speed, but the cost is a loss of accuracy and realism.

  2. Oh come on, man! Get it already. Eevee is not for Cycles substitution. It's for viewport high quality visualization. You, of course, can do a previs on eevee, but not as a final viz.

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