Cleaning up Photogrammetry Meshes in Blender

Hello dear Blenderheads,

I’ve made a video showing part of the cleaning process of an architectural photogrammetry model, it’s one of the rooms of “Cappella dei Notai”, Palazzo della Ragione in the center of Verona, Italy; the paintings are by Louis Dorigny (1654 – 1742).

The environment has been acquired during a 5 hours photogrammetry session, Aegis Scan created a 1.8M tris model, that was reduced to 500k in Meshlab.

After the cleaning the model has been imported in Unreal Engine 4 for VR realtime rendering and interaction.

I hope you enjoy the video, happy blending!

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