Blender Sighting: Double Fine’s Amnesia Forthnight 2017

yorch writes:

I have to admit to a weird mix of Excitement and Schadenfreude when I bumped into Blender while watching Double Fine’s Amesia Forthnight 2017 videos. I was excited to see a creator that I admire: Pendelton Ward (of Adventure Time fame) Using Blender to create game assets in one of the Game Prototypes from Double Fine’s internal Game Jam, and literally the previous scene featured another artist complaining about Maya crashing repeatedly while trying to work on other Assets for the game.

Good Blender PR if you ask me.

Here’s the link of the moment:

Double Fine is a game studio in San Francisco that makes, such as Psychonauts, Brutal Legend and Broken Age.

“Amnesia Fortnight” is the name of their internal game jam, in which they stop production on all projects for two weeks, and have artists, programmers and just about everyone in the company pitch a game idea, they and people on the internet can vote on which ideas they one to see made into a prototype game, and for those two weeks, they commit to work on those projects selected that way. They have a crew documenting the whole process and post it in their YouTube channel in the form of an episodic documentary, which is very interesting.

It was while watching one of those episodes that I bumped into Blender. Pendelton Ward, the creator of the Cartoon Network show “Adventure Time” seems to be a friend of the studio and dropped by to contribute to the game jam projects, and he was creating assets using Blender. To me that was almost too cool.

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