Re-rigging a mouth with BendyBones

momotion writes:

Before Bendy Bones were implemented into Blender, I had rigged this character with IK chains for the mouth region and multiple rotation bones for animating the eyebrows.
In this video I show how I replaced the IK chains with Bendy Bones, which gave me the advantage of reducing the animation handles from 8 to 4, and therefore allowed to speed up the posing process significantly.

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