Blender credits the companies who are helping out in making Blender 2.8 happen.
They are currently working on 2 new films. Their team are growing to 150 people this year using exclusively Blender for anything 3D!
Since October 2016, they are supporting 2 Blender Institute devs full time to work on the 2.8 viewport. In addition to that, they have their own Cycles developer team and will contribute to the plate.
Nimble Collective was founded by former Dreamworks animators. Their mission is giving artists access to an entire studio pipeline, by using your online browser. Ever since their luch last year, they have invested in integrating Blender into their platform. In addition to that, they support one full time developer in Blender Institute to support animation tools (dependency graph) and pipelines (Alembic).
Starting this year, Aleph Objects will support Blender Institute in hiring two people for full time on UI and Workflow topics for Blender 2.8. Their goal is to deliver a release-compatible "Blender 101" + training material for occasional 3D users.
Development Fund Sponsors
The Blender Development fund is an essential instrument to keep Blender alive. Blender Foundation uses the Development fund and donations to support 2-3 full time developer positions. Big and loyal corporate sponsors to the fund are BlenderMarket , Cambridge Medical Robotics , Valve Steam Workshop , Blend4Web , CGCookie , Effetti Digitali , Insydium , Sketchfab , Wube Software , blendFX , Machinimatrix , Pepeland and RenderStreet.
Last but not least: Blender Institute uses Blender Cloud income, sponsoring and subsidies to support developers and artists to work on free/open movies and 3D computer graphics production pipelines. BI currently employs 14 people, including BF chairman Ton Roosendaal.
Man this is some exciting stuff, what are your thoughts? Leave them in the comment section below!