Shader Forge: Introduction to Physically Based Rendering

Physically Based Rendering (PBR) is the standard for materials used by modern game engines. Jonathan Lampels demontsrates how to create PBR shaders quickly and make almost any material in Blender.

We start with 4 must-know concepts of PBR: 1. Roughness 2. Energy Conservation 3. Fresnel 4. Metal vs. Non-metal.

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