You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Shader Forge: Introduction to Physically Based Rendering


Jonathan Lampel gives a quick overview of the basic concepts of Physically Based Rendering (PBR) in this free introduction lesson to the PBR track.

Physically Based Rendering (PBR) is the standard for materials used by modern game engines. Jonathan Lampels demontsrates how to create PBR shaders quickly and make almost any material in Blender.

We start with 4 must-know concepts of PBR: 1. Roughness 2. Energy Conservation 3. Fresnel 4. Metal vs. Non-metal.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.