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How to make a rig that reacts to gravity

14

alimayo writes:

This tutorial shows how to build a rig that reacts to gravity:

  1. How to make a four vertices object with cloth physics applied to it.
  2. How to attach empties to vertices object with cloth physics on it.
  3. How to bring in armature bones with Inverse kinematics with empties as targets.
  4. How to attach the mesh vertices object to the hat.
  5. How to add an armature bone in the head and then attach the armature object that has cloth physics controlling it to the armature parented to the head mesh.

About the Author

Avatar image for Alimayo Arango
Alimayo Arango

Alimayo Arango has worked as an instructor teaching students 2D and 3D design. Alimayo is the founder and owner of littleguycgi.com and littleguycgi university where he teaches various Blender skills such as modeling, rigging, and animation in the state of New Jersey in the United States.

14 Comments

  1. Cool project. But I don't understand that if I have already done a model that has that kind of hat and everything, why would I need to learn how to rotate viewport camera, or change mouse buttons?

    • Thanks for checking out the video. To answer your question as far as why explain the basic controls, my 3D tool of choice is Blender. However every so often I'm asked to do work in Maya, CInema 4D or 3DsMax.I know how to model, rig, animate, and texture with little need for an explanation on the basics in Blender.

      In the other programs I need a little help to get up and going. So I like to think that if someone was working in Maya or some other 3D program that if they wanted to take a look at Blender that with a little help they could be off and running. That and this way of making tutorials has become my style.

      Thanks for watching the tutorial.

  2. Phanikie multimedia on

    I working in max before blender out you know. But now I have many times just for blender and I don't think to back to max yeah I mean 3dsmax

  3. Also I have a friend who only has the use of one hand after a recent stroke. He is a Blender user. This tip of setting up the 3D Navigation Add On may be very helpful to him .

  4. Vertex Weight - Seems to me clearer and easier to assign vertex group to all vertices at once and set weight values for each vertex in 3D window. Just go to 3D window, select vertex and set value in properties (N) under "Vertex Weights".
    In your case the user has no feedback what value is set at that vertex later and more clicks :)

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