SouthernShotty writes:
Blender's quick tools and openGL render is perfect for creating 3D references for difficult angles in 2D animations! I do extremely quick rigs and automatic pants on low poly models, then position everything to use as a reference! Sometimes I animate entire scenes, other times I just use a reference frame. A lot of times I will use it as a lighting reference as well.
Here is a small behind the scenes look at a difficult angle I did in a recent short animation:
3 Comments
That video passed me by so fast.
Aw... That animation has such an emotional story for being so short. Well done!
Thank you for the idea of using a 3D scene as a reference for 2D work btw. It never occured to me that that's a good way to create a reference.
Thank you!
I'm glad I could help give you an idea. I heard of some animation studios using 3D as a lighting reference, which seemed really smart to me.