Using Blender as a 2D Reference

SouthernShotty writes:

Blender’s quick tools and openGL render is perfect for creating 3D references for difficult angles in 2D animations! I do extremely quick rigs and automatic pants on low poly models, then position everything to use as a reference! Sometimes I animate entire scenes, other times I just use a reference frame. A lot of times I will use it as a lighting reference as well.

Here is a small behind the scenes look at a difficult angle I did in a recent short animation:

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