Blender 2.8 Viewport Development

Over on code.blender.org, Dalai gives an in-depth overview of the plans for the 2.8 viewpoirt development.

Blender 2.8 original design brought to the conversation a workflow-based usability mantra. Within those constraints we went over the ideal pipeline for a few well defined workflows.

Here is an excerpt from a recent viewport development design document which is still valid for this proposal, and summarizes the principles here presented:

“There’s a fundamental difference between an object’s material appearance and the way that object is displayed in the 3D view. Materials are part of your data, just as geometry is. One way to display is full material preview. When you want a high quality rendering of a lit scene, or you are working on the materials themselves, this is the best choice. There are other ways to view your data, useful in different situations or stages in your workflow.

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