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Image: The Courtyard


Sepultura has posted an unbelievably detailed nature/architecture scene. All the main assets were sculpted in Zbrush, with some minor elements done in Blender.

Here's one of my latest works for Poliigon, a fully UV-less sculpted environment, with lots of polygons (by lots I mean something around 90-100 millions ), some really high-res textures that put fear even on the system ram, and a old courtyard with a unknown background.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


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