onelvxe writes:
Blender's Particle System does not correctly inherit actions applied to instantiated objects. This will eventually change in 2.8. Until then however, independent particle animations are impossible. Or at least, they were. But now thanks to Animation Nodes, we have a solution to this problem!
This tutorial covers how to drive animations with various particle system information such as particle Birth/Death, size and location. You'll learn how to take a set of keyframes, shape key, or any animated object, delay that animation to start upon a particle birth, and control the visibility of your instantiated objects based upon particle birth time, death time, and lifetimes.
2 Comments
This looks great, but I can't listen to it right now, so I just played the video to look for something interesting... I just saw a normal particle animation, and I jumped through the video to look for the final result... It would be nice to put the final result, rendered or not at the beginning so that I can know what we're making.
Bart pointed out this issue a while back, I don't know what's going on exactly, and I don't really know what I'm making (I understood the gist of it from the description, but wanna see it in action man)
It's subtle, but the first 15 seconds *are* the final result. Note the particles individually animating as they age.