Motion Blur of Dynamic Meshes in Cycles

Kévin Dietrich has been working on something I didn’t even know was possible: motion blur support for meshes that have a changing number of vertices, like fluid simulations.

We’ve had motion blur support for dynamic meshes in general for a while now, but that was only for things like characters with an armature, or anything where the vertices in a mesh move around.

What this new patch does is add support for cases where the mesh structure itself changes, when new verts and faces are created or removed.

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