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PBR Materials Addon

18

Marco writes:

PBR Materials is an Addon that organizes Metals, Dielectrics and Procedural Textures for an easy to use experience

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Story

It all began a little more than a month ago when Mourad Ghafiri introduced me to the world of PBR. PBR means Physically Based Rendering, and Cycles doesn’t do everything correctly for PBR. So we searched a lot deeper to find a way to build our own nodes, in fact we used the Fresnel Curves for different materials to make them Physically accurate. After some working I met Nathan Craddock on Discord (the new chat platform for Blender users). Nate helped me a lot with making some Procedural Textures and about 2 weeks ago, he surprised us with a screenshot of the addon he was working on, it was amazing and now the addon is ready!

https://www.youtube.com/watch?v=lWoDdKoa9fk

Thanks to:

18 Comments

  1. Sorry to crash the party but...
    Don't know if it's the choice of things displayed in the video or maybe because of Youtube downgrading rendered things, but the only thing that fees real to my eyes is the Ferrari.
    All other stuff feels fake to me.

    I'm sorry to say this because I'm sure there is lot of work in the addon.

    • It is not 'choice of things' or 'YouTube downgrading'. Lets face it - it is terrible artwork. It is early 90's Blender Internal standard.
      The material library is great idea and it's pretty usefull. I think it is promising project.

      • This is fast artwork, not bad artwork. I've been testing the nodes, it is all procedural and can achieve good results. Since they have used their work time to give us this free addon, you all could collaborate with your time creating artwork to show the capabilities of the nodes.

  2. PBR have its place in game design, where design once and forget as it will looks the same regardless of the lighting.

    However, Blender is more for graphics and 3D effects. Thus, enhancing it through fake caustics, more reflections is more important.

    I dont think PBR have a real use here.

    • You know Blender is used by literally thousands of indie game developers and can also be found here and there in big studios, right? I use Blender all the time and basically don't care much about rendering for film, camera tracking, or most VFX functions, actually, but I'm not out there saying features should be cut (or not implemented) just because I don't use them. Having an official PBR workflow (instead of relying on shaky add-ons and complicated/incomplete/incorrect tutorials) would be super useful for me and thousands like me. You can try to fit Blender into a narrow definition of what it is and what it isn't, but it transcends any of that nonsense.

  3. I really love this little addon, however im wondering is there a way that I can add my own materials to the library? Or doesn't anyone know of a material library addon?

    • Hi Phillip, adding materials is a bit tricky. you can add your materials by adding them to the blend files in the zip file in the right folder. After you must add the thumbs in the thumbs folder and all is done. You will have your materials

  4. i dont understand how to install this addon it gives me 4 py files and when i install them they dont show up in my addon list

  5. Don't know what I could be doing wrong... but the metal materials don't show up here... when I apply any metal setup, it looses everything but the Material Output node, giving me a black appearance... help?!

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