Joel Palmius writes:
After almost two years since last time, there is a new stable release of MakeHuman, the 3d humanoid modeler software. Some highlights of this release include a completely new skeleton and posing system, (with support for pose loading from BVH and support for custom weight and proxies), as well as a new expression system which is now based on a face bone rig (including a library with facial expressions).
Blender users will be interested in knowing that MHX (the blender import/export for MakeHuman) is available in a new version (MHX2), which includes a ton of new features.
2 Comments
Happy to see the project is still alive! Good progress. :)
is their a way that i can open the mouth on my model by pulling the jaw down a bit?