Separable Subsurface Scattering in Game Engine for Cycles

Hello, I got one more chance to post here which I am very thankful for. This time the read is a little more to the metal, going through steps necessary to implements render technique like SSS. As always, there is still room for many improvements!

Working hard to make the engine accessible – I hope the project can evolve into something useful for the amazing realtime projects people are creating.

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