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The Grove release 3 offers more naturally developing trees

8

Shade avoidance, gravitropism or lateral takeover? The Grove 3 has it all.

Wybren van Keulen writes:

Release 3 of The Grove is out in the wild! It gets back to the core by introducing new natural effects for greatly improved – and totally new – tree characters. New features include shade avoidance, shade based gravitropism and improved polygon reduction. Check out all exciting new features in the extensive release notes.

8 Comments

  1. The author should be blessed by the gods of computer graphic, i can't even imagine what amazing features and improvements will be present in next releases.

  2. Yep amazing but way to expensive. You can get 2 full pack of High quality trees by Evermotion for this price and you spare the time of feedling with tons of parameters. For 20€ it would make it attractive for casual users and people with low income.

  3. Wow, that is some awesome progress!

    Can't wait to buy and try it all out :)

    Thanks a lot for sticking with this project and all the best!

  4. I am noticing the polygon reduction feature leaves triangle faces in the sample pics. Wouldn't it be better to create diamond quads and reduce by three-to-one vertex merging techniques? That would help avoid pinching artifacts in closeups with subsurf added... unless of course the tris are restricted to fairly flat surfaces.

    • Hi CAT,

      If you were to use subdivision surfaces, then the triangle does somewhat distort the texture. I personally don't use subdivision surfaces on trees because it creates too much geometry in the wrong places ( most of it in the thin branch tips). It kind of defeats the purpose of the control over polygon reduction. But I did have plans for a four-to-one vertex merging technique. Intended to increase polygon reduction, it will also allow for better subdivision surfaces. That will be a nice coding puzzle :)

  5. Heh, yeah, I also created 2-3 trees in year))
    But, well, I don't hink, that 109eur is expensive for such generator, made by local group of people. May be, that's because it is close to my monthly opensource donation amount.
    Also planning to buy some twigs at next period.
    (I don't actually need them, because I use hand-made lowpolys, but I hope it will support it's development, and we will get conifers generation paradigm^^)

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