Here are the notes from today's meeting in irc.freenode.net #blendercoders.
Ton Roosendaal writes:
Hi all,
Here are the (short) notes of today's meeting in irc.freenode.net #blendercoders
1) Work on 2.77
- Project page with planning. (As agreed on, 2.77 has not been scheduled yet)
- Bastien Montagne reports good progress on library referencing improvements. (Might go to 2.77 if testing goes well)
2) Other projects and 2.8 preparations
- Migrating to OpenGL 2.1 has started.
- We're now officially on 2.1 minimal! Meaning that the old 'extension' (compatibility) API calls are gone. Work now progresses on removing 'immediate mode' calls (glBegin, glEnd), and on defining how to use shaders everywhere.
- Mike Erwin will write (today!) a wiki page - to log and report on OpenGL work, also as dashboard to give people insight what they can do to help. Code upgrading is fun work for which a lot of people can contribute. Check the wiki project page later today for the correct page link.
- If you want to get involved: join the coders IRC channel, or the viewport list.
- After the meeting, a group discussed key aspects of the work ahead... viewport team members so-far: Mike Erwin, Antony Ryakiotakis, Brecht van Lommel, Inez Almeida, Martijn Berger. Thomas Dinges is available to help. Jason Wilkins is inactive currently but welcome to join!
Laters,
-Ton-
8 Comments
please provide a link here to the wiki page.
Hmm, I think I added all relevant links? Which one do you miss?
Here it is:
http://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL
Comments & discussion are welcome on the bf-viewport mailing list.
Hmm. I keep hoping for more updates on plans regarding the Game engine and the VSE.
"We're now officially on 2.1 minimal! Meaning that the old 'extension' (compatibility) API calls are gone. Work now progresses on removing 'immediate mode' calls (glBegin, glEnd), and on defining how to use shaders everywhere."
Great news! I love that they're getting rid of all immediate mode stuff now rather than keeping with it just because 2.1 allows them too, it will definitely help boost Blender's performance and it prepares Blender for OpenGL 3.0+.
Yes great news. With OpenGL 2.1 and getting rid of super-old ways Blender is 10 years behind..
Yahooo!!! Brecht is back! That is sooo cool.... genius ensues....
Glad to hear that the Open GL project is coming along well! I thought it would take much longer.