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Printing and Projection Mapping Project.

2

Olivier Derop did an awesome projection mapping production on a print (and not on a building as these projects usually do). Very cool.

Abyss is a video mapping made with blender. The idea is to turn two dimensional shapes into three dimensional objects.

  1. Do a Blender composition without shader, with an "add" ambiant occlusion and a freestyle setup.
  2. Print the image.
  3. Create shaders, animate lights and render a video.
  4. A specialized software (Madmapper in this case) is used to warp the projected image to make it fit perfectly.

2 Comments

  1. Hi Gabriel,

    there's a Puredata patch called Extended View https://puredata.info/Members/Weitsicht/extended-view-toolkit/ developped with warping and similar things in mind. It worked for me to do similar things to the one reported here. But doesn't look like a really reliable tool. Hopefully is my fault, and my low knowledge about the tool or puredata itself.

    Besides that, you could even do warping with Blender itself, using a plane and the video as an UV texture, and possibly combining it with the game engine capabilities.

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