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Blender Market: Pyro Shader Pack

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Let's blow some stuff up!

nm-8 writes:

Here’s a group of explosion assets to enrich your scenes of devastation with a few clicks. Giving instant feedback because it is a shader, not a dynamical simulation. Therefore you can adjust the look directly at any certain time, without running a simulation.

Creating good explosions in Blender is not an easy task. It takes smoke simulation, generating huge amount of cache-files and particle simulation, to control the dynamic shape of fire and smoke. It’s a very indirect workflow, giving visual feedback only after the simulations were run. that’s time consuming. The pyro shader pack uses custom volume shaders to quickly generate explosions. So it lets you append an explosion model, and directly adjust its parameters in the material panel, with instant feedback.

Each shader was built with a broad spectrum of looks, based on some simple physical parameters, like scale, density and distortion. To look physically accurate their colors are made by a blackbody node, that uses a temperature as input, but each shader has a color- and density-output also, so that you can use these values in further nodes.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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