Tutorial: Creating an enemy AI in the Blender game engine

In this 8 part tutorial series, we will go over how to create the enemy AI I used in my project FPS game in the blender game engine. This tutorial will cover:

  • finding the closest cover to an enemy
  • moving to the cover around obstacles
  • snapping the enemy to the correct position
  • cover point system
  • 5 different states
  • activating running, walking, shooting, reloading, ducking and dying animations
  • using python to regulate animations and shooting.
  • much more!

Finished .blend’s are in the description of each tutorial in-case you run into any problems.

Enjoy!

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