In this eight-part video tutorial series, Thatimst3r explains how to create 'smart' enemy characters in your Blender game projects.
In this 8 part tutorial series, we will go over how to create the enemy AI I used in my project FPS game in the blender game engine. This tutorial will cover:
- finding the closest cover to an enemy
- moving to the cover around obstacles
- snapping the enemy to the correct position
- cover point system
- 5 different states
- activating running, walking, shooting, reloading, ducking and dying animations
- using python to regulate animations and shooting.
- much more!
Finished .blend's are in the description of each tutorial in-case you run into any problems.
Enjoy!