9 ways to optimize a game [in BGE]

In this tutorial I go over 9 different things you can do to optimize your game within the blender game engine. Many of the concepts used can also be applied to any other game engine.

We cover:

  • Vertice count
  • Texture size
  • LoD
  • LoD for lights
  • Physics
  • GLSL render panel
  • Occluder objects
  • Linking duplication
  • Resolution + clipping

 

All of these concepts are explained in detail with working examples to try and help you better understand their benefits.

Hopefully this will be useful for anyone currently making a game, that is running poorly.

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