You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

#SculptJanuary - Improve your sculpting skills


Join #SculptJanuary for a daily Blender sculpting challenge.

Zacharias Reinhardt writes:

Hi everyone,

Manuel L. and myself are willing to improve our blender sculpting skills. We thought it's easier to stay on task if we are moving with a group, therefore we start the #SculptJanuary. We'll provide a topic for each of the 31 days of january 2015. In the end every participant will have made 31 sculpts and improved his skills (hopefully).

We invite everyone who is interested in participating or even just watching and commenting the sculpts. Join the facebook group over here.

We'll start on 1 january 2015.

Have fun!

Zacharias Reinhardt


  1. Craig Richardson on

    here is an idea forepeople that are into sculpting inside blender but don't like the madcaps because of how they work and the fact that they are not realtime, what you could is like what i do is use the blender game render engine, set the model you are going to sculpt at the coordinates, 0/0/0, so it is in the centre of the world, create a three point lighting setup in the BGE using point lights i think those are the ones that i used, have one of the lights pointing forwards in a 45 degree angle as your main light, have one of them directly behind your main camera to simulate bounce light, and have the third one at the right side of the model with a strength similar to the bounce light coming from behind, this would be a realtime lighting setup and once you have a basic material setup for your model, you have no need for madcaps, you could even call it a cheating way of creating a realtime matcap lol, or you could go fancy if you are a programmer, and create a custom OSL material special for sculpting inside of the BGE.

    thanks hope this helps, i don't like madcaps because it sometimes very hard to find a matcap that works, and sometimes some of the madcaps might look right in one angle and when you change the angle it looks terrible, and none of them are realtime but the BGE is, and you can very easily recreate the effect of the madcaps inside the BGE

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.