Fracture modifier development update

What is the Fracture modifier?

Right, the Fracture Modifier has been in development since one year. Martin Felke (scorpion81) is the man that does the magic.

It is a voronoi-fracturer that is coded in c-language and is by far faster then methods based on python.

Fracturing a default cube with 1000 shards takes just 1,5 seconds! In example try 1000 shards with cell fracture – it took 114 seconds on my 3×3,6 GHz AMD CPU. This means – the Fracture Modifier is about 100x faster!

Another very important thing is: Its a modifier! You can make changes on the fly – all out from a fracture menu. Once fractured, you can setup the simulation very quick and easy. In example the rules for breaking constraints according to their angels in motion – and that just by changing a value. No setup work needed.

We also made a python-based “Fracture-Helpers”-Addon. It helps to make advanced fracturing stuff on the fly! In example fracture along the path in a few steps. (Beginners can work with it!) We means, i have the ideas, Martin make them true!

AddonFracture_helpers_path_3

What are the main features?

  • Its a modifier (changes on the fly)
  • Coded in C (amazing speed)
  • Advanced breaking-rules (angle, distance, percentage) on the fly (constraints), and much more!
  • Autohide (you can render prefractured glas, but only see fractured shards when they are moving) – aweseomness pure!
  • Triggered Rigidbodies: Just touched shards will move- others stay in position
  • Baking to keyframes (except autohide, sorry)
  • Helper Addon (Make smaller shards for collision objects or use path in example)
  • And MANY MANY MORE!

Ground_Shatter

Who are on the team?

So -yet- we are a 3 persons team:

  • 1st: Martin Felke, mainperson, coder, known as scorpion81
  • 2nd: Dennis Fassbaender, Visual Effects Artist, Tester, Ideas, Tutorials and some commercial, known as DF VFX or dafassi
  • 3rd: JT Nelson, documentation (WIP), known as JTA

I (Dennis Fassbaender) help Martin with new ideas, features, intensive testing, and making demonstrations of his work to show its amazing results. JTA is going to write a documentation and helps publishing Martins work.

We are skypeing EVERYDAY for many hours, till deep in the night and discuss about how to fix problems or what features could make sense!

Ground_Shatter

Can you show us something?

This time i want to show you the result of new Fracture-Modifier features.

  1. Fracture-Helpers-Addon: Fracture along a path. Realy easy! Select object and path -> choose object -> click! Finish! Its true, you should try it ;)
  2. The object that drives along the path (to fracture the cube/wall) has the new “trigger”-feature enabled (automaticly set by the addon). Trigger enables the disabled “animation” property in physics-tab on collision. That means all other untouchd shards will stay in position (because the whole mesh is an animated fractured rigidbody).
  3. I baked the animation to keyframes. So i was able to use an other Blenderbuild (Octane)

http://youtu.be/TS46nN9Q0kE

How can we get a build with this feature?

You can download a build from www.df-vfx.de. All builds have the addon already inside. You can download the addon seperatly if needed for an older build.

And of course you can report bugs or requests here.

Splash

How can people help?

I made a thread “FractureReel: You make it – i break it! Call for content“. I’m searching for “simple” models from you blender-artists out there to fracture them and use them in a demo video (fracture-reel). If you would like to help scorpion81 and me please post them on the BlenderArtists thread.

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